Hi every body from DA, this is my first realistc head modeled in Maya and post detailed on Zbrush, i'ts not so realistic yet because I'm still learning the features of Zbrush and I'll apply these features in this model soon, I hope I finish it this weekend.
correction! After exporting the base mesh to Zbrush I work with subdvision, than I turn back to Maya and convert it to a high poly surface or use it as a displacement map
Devious Comments
Thanks!!
mto bom, cara!
é isso aí!
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> > > Gus Kitagawa < < <
MSN: otaklub@hotmail.com
mail: gus.kitagawa@gmail.com
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